bralli lap_cup

The secret to Bralli ( especially in cup/cts ), slow down early at "every" corner. Early acceleration out of the corners pays big dividends here, both in reduced laptimes and advantageous positioning over the ai.

Approach the S/F somewhere between the middle and the pitwall on the right, bear left to clip the left side at the top of the hill. When I'm not followed, I lift as I crest the hill and head to the wall while braking ( no braking or lifting in gtp ). You'll be surprised how quickly, and with plenty of grip, you get around the corner when you can hug the wall. ( The ai brake later for T1, halfway from hill crest to T1, so if you're followed closely you may have to brake later and harder. Better too hard than not enough braking, or you will wash out, and the ai will brake more than you think. ) Accelerate WOT about the apex. Let the momentum take you to the left, but at midpoint before T2, cut back to the right and clip the kink. 
Almost immediately start losing speed. Diamond ( turn the corner radius into 3 points, entry point_straight line_turn_straight line_exit point ) the next stretch to clip T3. Get slower on the second half of the diamond, it's critical to holding the car on the right. Enter a little late ( but not much, better to miss by being early ), hold the wheel and throttle until it sets, then 'ease' to full acceleration. 
Getting around the kink before "the Hump" is personal choice; if you clip on the left, you gotta hurry to get straight for the launching pad, or you swing a little wide and enter straight. DO NOT ACCELERATE up the incline, back off the throttle, only 0 to 1/3 applied ( maybe even a touch of brake ) before the crest. Wait for the car to land and settle before doing anything. Once landed, apply a little throttle if you were completely off, or hold where you are if you didn't. Roll to apex, you can be on the grass, and WOT at or near the apex.  
Head down the straight, working your way to the left side. Start slowing before you get to the tire groove marks. The corner entry is downhill and the rear end of the car gets light, decreasing stopping power, it's best if most of the heavy braking is done before the drop. ( side note: When you're going through here with ai, stay right. Let the ai take the left side, the right side is far superior for taking/exiting the T4,T5,T6 complex. ) Getting around T5 is like a series of clip points; don't try and hold a consistent distance on the pavement edge ( on the left ). There's a clip point on the left going up the hill, you can see it. Go for it. When you get closer to the top, you can see the track on the left. Avoid the urge to go there. Hold the line, it should lead straight to the inside of T6. The track's wavy through here, accelerate caustiously to the left side. 
Lose speed approching T7. Try for a little late entry, ( no more than ) a bit further than the raceline lp, but then quickly cut back across the raceline and get to the right edge. Hold the throttle and the wheel, don't try to accelerate even a little. As you near the apex, you'll either feel the car take a set or you'll see the "artwork'' ( at the next corner ). Whichever comes first, mash the throttle and hold the wheel turning right until you know you're going straight. 
Stay on the left, slow early. The later you enter T8, the less of a problem you'll have making T9 exit without running out of pavement. This is where getting slowed early and enough really helps; if you don't, you'll end up in the gravel. If you get it good, you'll be 1 or 2 car widths from the right ( in the short chute ), and T9 will be no more than a bend. 
I don't think it's necessarily beneficial to be way right to set up for the esses. I think just right of center or 1 or 2 widths farther is probably the best ( but personal driving habits may dictate something else ). Get off the throttle ( something less than WOT ) before you get there, then veer left, clip, turn right. When you've done it well, you'll have a nice exit angle headed down the track, and you can go WOT between the two esses bends. I get through the best when I run the curb on the left ( anything from just over half a car width to just clipping it ) and miss the one on the right. It's mostly the angle of entry that will dictate the exit. Too much and you can't get back to the right, too little and you'll cut over the second corner and can't turn right.
If you handled the esses well, you might not even need the runoff. If you didn't, and you're in danger of running out of pavement, back off. It'll be a long way and a long time trying to get back there.
Okay, do it again.

And...
pta2modX:
1) While you can take T1 without lifting, it can be hard to maintain control while exiting. A very light feathering of the throttle just before the apex gives better control on exit and allows WOT all the way to T2 entry.
2)  At the 'hump', this particular car either wants to "lift" the front or "fly" the rear. At the approach to the hump, where the normal braking zone would be, lift the throttle to 1/4 to 1/3 travel, then as you reach the crest, add just a tick more throttle. This should make the car just float over the crest and land gently and flat.